Nyre
Earth
Warfare✦ session history
- Jun 21 · 10:38 PM1h 40m+1,138 killsmax 42/min+3 lvlUnique Questreward Crabtrinket Epic
// equipment
- Main HandSpear Ornate Pierce
- HeadGreek BattlemageMagic
- ShouldersGreek SorcererRare
- TorsoGreek SorcererRare
- ArmsGreek BattlemageMagic
- LegsGreek RogueRare
- AmuletUnique Questreward CrabtrinketEpic
- RingGreek KnowledgeRare
- RingIchthian AgilityRare
// skills
Earth
Create an aura granting Fire and Physical Damage to you and allies.
Split the ground to deal Strike Damage in a line while slowing enemies.
Ignite a target enemy, dealing ongoing Fire Damage.
Harden your body to stone, gaining defensive bonuses.
Summon a Core Dweller elemental to fight for you.
Aura that grants additional Fire and Physical Damage to you and allies.
Channel a ground tremor that grows in power and can stun enemies.
Channel a stream of fire, dealing continuous Fire Damage to enemies in front of you.
Fire projectiles that explode, gaining power from accumulated energy expenditure.
Gain Movement Speed and Fire Damage while dealing Fire Damage in an area.
Fire a large ball of magma that explodes on contact with enemies or obstacles.
Erupt the ground at a target location, dealing Fire Damage in an area.
Warfare
Multiple waves of arrows rain down around the target location.
After a wind-up, attack 5 times, dealing Weapon Damage per hit.
Emit an aura (18m) granting Armor to you and nearby allies.
A sweeping melee strike that hits multiple enemies in front of you.
Deals heavy Weapon Damage; consumes full Overwhelm for bonus damage.
Leap to a target location, dealing Strike Damage on landing.
Dash to a target and strike, dealing more damage the farther you travel.
Gain Movement Speed and Fire Damage while dealing Fire Damage in an area.
Stomp the ground, dealing Strike Damage in a radius and stunning enemies.
Sweep in a circle, dealing Weapon Damage in a radius around you.
While active, store the damage you deal, then unleash it as a falling Sword of Damocles.
Plant a war banner that buffs you and nearby allies within its radius.
Sound your horn to weaken enemies in a radius, reducing their damage resistance.
Channel to spin, dealing Weapon Damage to surrounding enemies.
Core

Universal defensive Guard — raise a barrier that absorbs incoming damage; modifiers add parry, reflection, and barrier sustain.

Universal evade roll with brief intangibility. Modifiers add effects like Cold Explosion (damage on dodge) and Cooldown Charge (faster recharge).

Your basic weapon attack — its modifiers (and damage) scale this universal Core node.
No description available yet.