Estrella
Warfare
Storm// equipment
- Main HandSpear Ornate Pierce
- HeadGreek BattlemageRare
- ShouldersIchthian Sorcerer
- TorsoGreek BattlemageRare
- ArmsGreek FighterRare
- LegsGreek SorcererRare
- AmuletIchthian AgilityRare
- RingGreek AgilityRare
// skills
Warfare
Deals heavy Weapon Damage; consumes full Overwhelm for bonus damage.
While active, store the damage you deal, then unleash it as a falling Sword of Damocles.
Multiple waves of arrows rain down around the target location.
After a wind-up, attack 5 times, dealing Weapon Damage per hit.
Emit an aura (18m) granting Armor to you and nearby allies.
A sweeping melee strike that hits multiple enemies in front of you.
Leap to a target location, dealing Strike Damage on landing.
Dash to a target and strike, dealing more damage the farther you travel.
Gain Movement Speed and Fire Damage while dealing Fire Damage in an area.
Stomp the ground, dealing Strike Damage in a radius and stunning enemies.
Sweep in a circle, dealing Weapon Damage in a radius around you.
Plant a war banner that buffs you and nearby allies within its radius.
Sound your horn to weaken enemies in a radius, reducing their damage resistance.
Channel to spin, dealing Weapon Damage to surrounding enemies.
Storm
Call down lightning at the target location, dealing Lightning Damage in a radius.
Instantly teleport to the target location; can return to your start during the cooldown.
Cast lightning that leaps from the target to additional nearby enemies.
Create a cyclone at the target location dealing Cold damage over time in a radius.
Cold damage-over-time: deals Cold Damage every 0.5s for ~10s and applies Chill. Scales with spell and cold damage.
Fire a frost bolt dealing Cold Damage, with a chance to freeze; can trigger Ice Shards.
Deal Cold Damage in a radius around you, with a chance to Freeze enemies.
Raise a pillar of ice that deals Cold Damage to nearby enemies over time.
Fire a cone of ice shards, each dealing Cold Damage. Penetration and Homing modifiers make it a multi-hit room-clearer.
Throw a bolt of lightning dealing Lightning Damage, with infinite penetration.
Channel a lance of lightning, dealing continuous Lightning Damage.
Emit an aura granting you and allies increased Cold and Lightning Damage.
Summon a wisp that attacks enemies on your behalf.
Core

Universal defensive Guard — raise a barrier that absorbs incoming damage; modifiers add parry, reflection, and barrier sustain.

Universal evade roll with brief intangibility. Modifiers add effects like Cold Explosion (damage on dodge) and Cooldown Charge (faster recharge).

Your basic weapon attack — its modifiers (and damage) scale this universal Core node.
No description available yet.