Ares
Storm
Forge✦ session history
- Jul 2 · 9:05 PM1h 0m+863 killsmax 43/min+1 death+2 lvlSpear Unique Icefirepike EpicUnique Chromaticstaff Elements Epic
- Jun 27 · 11:05 PM2h 6m+934 killsmax 56/min+3 lvlAxe Unique Questreward Hippospine Poisoncold EpicAxe Unique Brigand Poison EpicAxe Unique Crab Piercing Epic
- Jun 21 · 10:30 PMUnique Captainssignet Epic
// equipment
- Main HandUnique Ilektrismos LightningEpicUnique Ilektrismos Lightning · Epic
- Damage
- 36
- Item lvl
- 11
- Value
- 6334g
- +28% Increased Lightning Damage
- +9% Lightning Resist
- +23 Energy Energy Regen
- +35% Increased Ailment Chance
- +11 Unique
- Off HandTalisman Cunning GreekRareTalisman Cunning Greek · Rare
- Item lvl
- 13
- Value
- 931g
- HeadGreek SorcererRareGreek Sorcerer · Rare
- Armor
- 133
- Item lvl
- 21
- Value
- 2163g
- +31 Energy
- +6% Poison Resist
- +7% Increased Cast Speed
- ShouldersGreek BattlemageRareGreek Battlemage · Rare
- Armor
- 104
- Item lvl
- 14
- Value
- 1314g
- +13% Lightning Resist
- +35 Energy Barrier
- +8 Incr Crit Damage Multiplier
- +63 Health
- TorsoGreek BattlemageRareGreek Battlemage · Rare
- Armor
- 145
- Item lvl
- 19
- Value
- 1759g
- +8 Health Regen Per Second
- +14% Fire Resist
- +74 Retaliation Cold
- +33 Armor
- ArmsIchthian Sorcerer CommonIchthian Sorcerer · Common
- Armor
- 143
- Item lvl
- 22
- Value
- 4630g
- +88 Health
- +60 Armor
- LegsGreek SorcererRareGreek Sorcerer · Rare
- Armor
- 120
- Item lvl
- 19
- Value
- 1806g
- +50 Health
- +9% Cold Resist
- +31 Energy Barrier
- AmuletUnique Questreward CrabtrinketEpicUnique Questreward Crabtrinket · Epic
- Item lvl
- 14
- Value
- 5332g
- +7% Cold Resist
- +12% Poison Resist
- +11% Increased Movement Speed
- +4% Increased Health
- +40 Unique
- RingUnique CaptainssignetEpicUnique Captainssignet · Epic
- Item lvl
- 19
- Value
- 7136g
- +34 Armor
- +29 Free Barrier
- +18 Might
- +18 Summons
- +4 unique
- RingGreek KnowledgeRareGreek Knowledge · Rare
- Item lvl
- 18
- Value
- 1660g
- +16% Increased Spell Damage
- +15 Knowledge
- +15% Increased Thermal Damage
- +8% Fire Resist
charms & relics
- Health Per Level
- Might
- % Resist Naturals
- % Increased Vitality Damage
- Vigor
- Armor Per Level
- Might
- % Glancing Hits Chance
- Armor Per Level
- % Increased Health Regen
- Armor Per Level
- % Glancing Damage Red
- % Increased Free Barrier
- Fitness
- % Increased Pierce Damage
- Resolve
- % Increased Cold Damage
- Fitness
- % Increased Strike Damage
- % Glancing Hits Chance
- % Resist Magical
- Energy Barrier Per Level
- % Resist Magical
- Energy
- Agility
- Armor Per Level
- % Movement Skill Cooldown Speed
- Cunning
- % Increased Poison Damage
- Armor Per Level
- Knowledge
- % Increased Energy Barrier
- Energy Reserved
- Resolve
- % Increased Fire Damage
- % Increased Poison Damage
- % Resist Ail Plague
- % Resist Poison
- % Increased Cast Speed
- % Increased Spell Damage
uniques discovered 16
// skills
Storm30 ✦
Forge0 / 6Divinity unlocks skill tiers per mastery — earn it from levels, Titan Ichor & quests.
Storm
Cold damage-over-time: deals Cold Damage every 0.5s for ~10s and applies Chill. Scales with spell and cold damage.
- Extended DurationLv 3
- Frost ExplosionLv 3
- Enhanced AreaLv 3
Fire a cone of ice shards, each dealing Cold Damage. Penetration and Homing modifiers make it a multi-hit room-clearer.
- PenetrationLv 2
- HomingLv 1
- TorrentLv 1
- ChaosLv 1
Instantly teleport to the target location; can return to your start during the cooldown.
Call down lightning at the target location, dealing Lightning Damage in a radius.
Cast lightning that leaps from the target to additional nearby enemies.
Create a cyclone at the target location dealing Cold damage over time in a radius.
Fire a frost bolt dealing Cold Damage, with a chance to freeze; can trigger Ice Shards.
Deal Cold Damage in a radius around you, with a chance to Freeze enemies.
Raise a pillar of ice that deals Cold Damage to nearby enemies over time.
Throw a bolt of lightning dealing Lightning Damage, with infinite penetration.
Channel a lance of lightning, dealing continuous Lightning Damage.
Emit an aura granting you and allies increased Cold and Lightning Damage.
Summon a wisp that attacks enemies on your behalf.
Forge
Your armor explodes for Strike Damage in a radius and shoots metal shards dealing Pierce Damage.
Summon a spinning blade trap dealing Pierce Damage to enemies caught in its radius.
Throw chains dealing Pierce Damage and pulling enemies (and Divine Cores) toward you.
Create a force field; enemies inside deal less Damage and move slower.
Create metal orbs orbiting you; each deals Strike Damage on contact.
Toggle: grants bonus Armor and increased Total Armor at the cost of Movement Speed.
Channel to reach stages; gain increased Weapon Damage per stage for a few seconds after channeling.
Throw mines that arm after 0.5s and explode on contact, dealing Strike Damage in a radius.
No description available yet.
Summon a turret that fires bolts at the closest enemy.
Emit an aura granting you and allies bonus Armor and increased Weapon Damage.
Core
2◆2Universal defensive Guard — raise a barrier that absorbs incoming damage; modifiers add parry, reflection, and barrier sustain.
- PreparationLv 1
- Reflecting GuardLv 1
11◆3Universal evade roll with brief intangibility. Modifiers add effects like Cold Explosion (damage on dodge) and Cooldown Charge (faster recharge).
- Cold ExplosionLv 3
- DistanceLv 3
- SpeedLv 1

Your basic weapon attack — its modifiers (and damage) scale this universal Core node.
No description available yet.