Ares
Storm
Forge✦ session history
- Aug 17 · 10:56 PMSword Unique Silence Lightning Epic
- Aug 17 · 9:04 PM8m+32 killsmax 26/min+51 goalsno epic+ drops
- Aug 14 · 10:22 PM1h 38m+1,139 killsmax 46/min+1 death+2 lvlAxe Unique Ragingbull Stun EpicUnique Telekinos Strike EpicUnique Cartouchering Epic
- Jul 2 · 9:05 PM1h 0m+863 killsmax 43/min+1 death+2 lvlSpear Unique Icefirepike EpicUnique Chromaticstaff Elements Epic
// equipment
- Main HandAxe Unique Questreward Hippospine PoisoncoldEpicAxe Unique Questreward Hippospine Poisoncold · Epic
- Damage
- 59
- Item lvl
- 16
- Value
- 8864g
- +13 Poison Damage
- +13 Cold Damage
- +15% Increased Weapon Damage
- +20 Energy Energy Regen
- +12% Increased Movement Speed
- +4 unique
- Off HandTalisman Cunning GreekRareTalisman Cunning Greek · Rare
- Item lvl
- 13
- Value
- 931g
- +57 Energy Barrier
- HeadGreek BattlemageRareGreek Battlemage · Rare
- Armor
- 173
- Item lvl
- 22
- Value
- 2345g
- +14% Poison Resist
- +7% Increased Cast Speed
- +19% Stun Resist
- +32 Free Energy Reservation
- ShouldersIchthian Sorcerer CommonIchthian Sorcerer · Common
- Armor
- 135
- Item lvl
- 21
- Value
- 4041g
- +40 Health
- +34 Retaliation Pierce
- +14% Cold Resist
- +49 Energy Barrier
- TorsoGreek BattlemageRareGreek Battlemage · Rare
- Armor
- 145
- Item lvl
- 19
- Value
- 1759g
- +8 Health Regen Per Second
- +14% Fire Resist
- +74 Retaliation Cold
- +33 Armor
- ArmsGreek SorcererCommonGreek Sorcerer · Common
- Armor
- 163
- Item lvl
- 25
- Value
- 664g
- LegsGreek SorcererRareGreek Sorcerer · Rare
- Armor
- 120
- Item lvl
- 19
- Value
- 1806g
- +50 Health
- +9% Cold Resist
- +31 Energy Barrier
- AmuletUnique Questreward CrabtrinketEpicUnique Questreward Crabtrinket · Epic
- Item lvl
- 14
- Value
- 5332g
- +7% Cold Resist
- +12% Poison Resist
- +11% Increased Movement Speed
- +4% Increased Health
- +40 Unique
- RingUnique CartoucheringEpicUnique Cartouchering · Epic
- Item lvl
- 25
- Value
- 11892g
- +16 Energy Energy Regen
- +2 Unique
charms & relics
- Health Per Level
- Might
- % Resist Naturals
- % Increased Vitality Damage
- Vigor
- % Increased Health Regen
- % Resist Vitality
- Energy
- Armor Per Level
- % Increased Health Regen
- Cunning
- % Increased Poison Damage
- Armor Per Level
- % Glancing Damage Red
- % Increased Free Barrier
- % Increased Poison Damage
- % Increased Weapon Poison Damage
- % Resist Poison
- Fitness
- % Increased Pierce Damage
- Resolve
- % Increased Cold Damage
- Fitness
- % Increased Strike Damage
- Energy Reserved
- % Increased Health
- % Increased Health Regen
- % Resist Cold
- % Increased Spell Damage
- % Resist Ail Shock
- % Resist Lightning
- Health Per Level
- % Resist Thermals
- % Increased All Damage
- Resolve
- % Increased Fire Damage
- Armor Per Level
- Knowledge
- % Increased Energy Barrier
- % Increased Cast Speed
- % Increased Spell Damage
- % Increased Poison Damage
- % Increased Cold Damage
- % Increased Weapon Cold Damage
- % Resist Cold
- % Increased Nature Damage
- % Resist Naturals
- % Glancing Hits Chance
- % Resist Magical
- Agility
- Armor Per Level
- % Movement Skill Cooldown Speed
- % Increased All Damage
- % Increased Speed
- Energy Reserved
- % Increased Attributes
- Energy Barrier Per Level
- % Resist Magical
- Armor Per Level
- Might
- % Glancing Hits Chance
- % Glancing Damage Red
- % Glancing Hits Chance
- % Increased Retaliation Damage
uniques discovered 21
// skills
Storm30 ✦
Forge16 / 18Divinity unlocks skill tiers per mastery — earn it from levels, Titan Ichor & quests.
Storm
Cold damage-over-time: deals Cold Damage every 0.5s for ~10s and applies Chill. Scales with spell and cold damage.
- Extended DurationLv 3
- Frost ExplosionLv 3
- Enhanced AreaLv 3
Fire a cone of ice shards, each dealing Cold Damage. Penetration and Homing modifiers make it a multi-hit room-clearer.
- PenetrationLv 2
- HomingLv 1
- TorrentLv 1
- ChaosLv 1
Instantly teleport to the target location; can return to your start during the cooldown.
Call down lightning at the target location, dealing Lightning Damage in a radius.
Cast lightning that leaps from the target to additional nearby enemies.
Create a cyclone at the target location dealing Cold damage over time in a radius.
Fire a frost bolt dealing Cold Damage, with a chance to freeze; can trigger Ice Shards.
Deal Cold Damage in a radius around you, with a chance to Freeze enemies.
Raise a pillar of ice that deals Cold Damage to nearby enemies over time.
Throw a bolt of lightning dealing Lightning Damage, with infinite penetration.
Channel a lance of lightning, dealing continuous Lightning Damage.
Emit an aura granting you and allies increased Cold and Lightning Damage.
Summon a wisp that attacks enemies on your behalf.
Forge
Your armor explodes for Strike Damage in a radius and shoots metal shards dealing Pierce Damage.
Summon a spinning blade trap dealing Pierce Damage to enemies caught in its radius.
Throw chains dealing Pierce Damage and pulling enemies (and Divine Cores) toward you.
Create a force field; enemies inside deal less Damage and move slower.
Create metal orbs orbiting you; each deals Strike Damage on contact.
Toggle: grants bonus Armor and increased Total Armor at the cost of Movement Speed.
Channel to reach stages; gain increased Weapon Damage per stage for a few seconds after channeling.
Throw mines that arm after 0.5s and explode on contact, dealing Strike Damage in a radius.
No description available yet.
Summon a turret that fires bolts at the closest enemy.
Emit an aura granting you and allies bonus Armor and increased Weapon Damage.
Core
13◆4Universal defensive Guard — raise a barrier that absorbs incoming damage; modifiers add parry, reflection, and barrier sustain.
- GuardLv 1
- Reflecting GuardLv 3
- Fast BarrierLv 3
- Ailment CleanseLv 1
11◆3Universal evade roll with brief intangibility. Modifiers add effects like Cold Explosion (damage on dodge) and Cooldown Charge (faster recharge).
- Cold ExplosionLv 3
- DistanceLv 3
- SpeedLv 1

Your basic weapon attack — its modifiers (and damage) scale this universal Core node.
No description available yet.